
- #KANTOPLAYER SOUND PLAYBACK CRACKLES MOVIE#
- #KANTOPLAYER SOUND PLAYBACK CRACKLES DRIVER#
- #KANTOPLAYER SOUND PLAYBACK CRACKLES WINDOWS 10#
- #KANTOPLAYER SOUND PLAYBACK CRACKLES FREE#
- #KANTOPLAYER SOUND PLAYBACK CRACKLES MAC#
Hi Sonarworks, hope you're all well in these weird times. Thank you for the patience you've shown with this issue, it is highly appreciated! We will do our best to find solutions for you in your support tickets. In the long run, we are actually working on brand new architecture for the software, which will address the audio stream quality and overall stability. We're very sorry to hear you are still getting stuck with this issue we are doing our best to collect as much information as we can in order for our development team to work on solutions. Your comments will be addressed in individual support tickets for an in-depth investigation and possible solutions to it.
#KANTOPLAYER SOUND PLAYBACK CRACKLES MAC#
Decent progress has been made for this issue on Mac (hopefully a potential fix will be tested soon), and alternative functionality options are available on Windows. But new cases still keep appearing, and a lot of them are unique (cannot be bulk-solved). A lot of fixes and additional functionality has been put in place to deal with this, so there a lot of users out there for whom the problem is successfully fixed. We are, however, making some very good progress for these cases. In other words, it is quite a challenge to get this right. Even after collecting the debug information from the users, oftentimes we are getting stuck, simply because the issue can not be reproduced in-house, despite having a ton of interface/machine/driver combinations available for testing (which prevents us from implementing fixes successfully and efficiently).
#KANTOPLAYER SOUND PLAYBACK CRACKLES DRIVER#
There are many third-party components involved here, each with its own flaws, problematic driver updates, bugs - countless potential conflicts between that component union and other production software clashing with the output device driver control, etc.

The marriage between the operating system audio engine, the Systemwide driver, and the final output device driver has to be close to flawless in order for all of it to work smoothly. The place in the signal chain where the Systemwide app is located is a troublesome place to be. Thank you for your comments and issue reports! Our sincerest apologies for the lag in the post/response time here! It's been a challenging year for the support team and the entire company, and unfortunately, we've been falling short of the moderating here and other important tasks :( I'll try to address the general state of this issue and its context first, for a better understanding: Was hoping maybe someone here had a solution before I do all sorts of reinstalling, etc. I haven't done a ton of other experimenting yet. The only change in my rig is that there was a recent Windows update.

All of a sudden it started up a few days ago. I had been running this same setup for the last 6 months with no problems. The strange thing is that this is completely new behavior. Reminds me of what it sounds like when bit rate is mismatched.
#KANTOPLAYER SOUND PLAYBACK CRACKLES MOVIE#
My audio from Pro Tools is absolutely fine, w no problems with the Sonarworks plugin, but audio from any other source, like youtube, iTunes, Vegas Movie Maker Platinum, is full of warbles and stutters. My Reference 4 software is up to date (4.4.5.51).
#KANTOPLAYER SOUND PLAYBACK CRACKLES WINDOWS 10#
I'm running Windows 10 on a Sweetwater CS, Pro Tools 11.3, interface is a Presonus 16.4.2 AI.

#KANTOPLAYER SOUND PLAYBACK CRACKLES FREE#
Thanks.Having similar problems (Karlis, I sent you an email before I saw this thread, so feel free to respond here). I realise this problem is hard to track I'm more interested in whether anyone came across something similar. One addition: When I tried to play some audio before in a project through AnimationPlayer, changing the process mode to "physics process" helped somewhat. There is no code, literally just one AudioSatreamplayer with autoplay enabled, and a wav file loaded, and it still happens. If I play the same audio files on the same phone with any other app, the audio plays perfectly, so the problem is within Godot, somewhere.

Samsung phones where the audio sounds much different by default, anyway.Īs a last effort i created a project that literally does nothing else, but play a wav file, it still crackles. This can reliably reproduced on a Nokia 7.1 with the latest Android, with Godot 3.1 and 3.2 as well, but cannot reproduce on e.g. I tried everything, changed bus settings, applied effects, changed volume, changed AuioStremPlayer settings, different import settings, in all possible combinations, tried different wav files, and ogg files nothing helps. On (a) certain device(s) audio playback crackles like an old radio, (or like when you play a scratched vinyl record). I have a strange problem with Godot's audio.
